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Attitude Toward In-Game Advertising (Realism Enhancement)

ATIGA-RThe degree to which a person believes that product advertisements embedded within video games enhance the realism and authenticity of the game environment
3 items 2013 α CR = .80 (Poels, Janssens, & Herrewijn, 2013; N=708, Belgian panel); AVE = .58 Free Poels, K., Janssens, W., & Herrewijn, L.

What it measures

A three-item, five-point Likert-type scale measuring the belief that product advertisements within video games make the game world feel more realistic and authentic. The scale captures a unique functional dimension of attitudes toward in-game advertising — the idea that branded content, when integrated naturally into game environments, contributes positively to immersion by replacing generic or fictional brands with recognisable real-world products. Items were purpose-developed by the authors drawing broadly on prior work on advertising attitudes. Administered to a Belgian panel of 708 participants, the scale contributed positively to overall attitude toward in-game advertising in the parent study's structural model.

Citation

Poels, K., Janssens, W., & Herrewijn, L. (2013). Play buddies or space invaders? Players' attitudes toward in-game advertising. Journal of Advertising, 42(2-3), 204-218.

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