Attitude Toward In-Game Advertising (General)

ATIGA-GA person's overall evaluation of product advertisements embedded within video games
3 items 2013 α CR = .91 (Poels, Janssens, & Herrewijn, 2013; N=708, Belgian panel); AVE = .78 Free Poels, K., Janssens, W., & Herrewijn, L.

What it measures

A three-item, five-point Likert-type scale measuring a person's global attitude toward product advertisements embedded within video games. Items assess whether the respondent likes, considers positive, and holds a favourable general opinion of in-game advertising as a practice. The scale is not specific to any particular game, genre, or advertising format but captures overall evaluative stance toward in-game advertising. Items were adapted from the global attitude subscale of a broader advertising attitude instrument for the in-game advertising context. The scale functioned as the primary dependent variable in the parent study, with belief-based facets of in-game advertising attitudes (hedonism, realism, materialism concerns, and price reduction beliefs) examined as predictors.

Response format

5-point Likert (strongly disagree to strongly agree; anchors not explicitly stated); item 3 is reverse-scored

Scale items

Full scale items shown. Always cite the original source when using this scale in research.

Usage notes & scoring

This scale is the primary outcome measure of the parent study and one of three companion scales assessing distinct facets of player attitudes toward in-game advertising. Companion scales are: Attitude Toward IGA (Entertaining) (ID 2167) and Attitude Toward IGA (Realism Enhancement) (ID 2169). The three items follow the same global attitude structure as the Pollay & Mittal (1993) general advertising attitude scale (ID 548), adapted to the in-game advertising context. Despite the structural similarity, the in-game advertising referent makes this a meaningfully distinct instrument for a novel and growing advertising medium. CR = .91 and AVE = .78 are both strong. EFA and CFA confirmed convergent and discriminant validity.

Recommended companion scales

21672169

Citation

Poels, K., Janssens, W., & Herrewijn, L. (2013). Play buddies or space invaders? Players' attitudes toward in-game advertising. Journal of Advertising, 42(2-3), 204-218.

Find on Google Scholar

Keywords

#in-gameadvertising#IGA#attitudetowardadvertising#globalattitude#gaming#digitaladvertising#playerattitudes#advertisingevaluation
View & search this scale interactively →

Free access to 2455+ psychometric scales at PsychScales