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Attitude Toward In-Game Advertising (General)

ATIGA-GA person's overall evaluation of product advertisements embedded within video games
3 items 2013 α CR = .91 (Poels, Janssens, & Herrewijn, 2013; N=708, Belgian panel); AVE = .78 Free Poels, K., Janssens, W., & Herrewijn, L.

What it measures

A three-item, five-point Likert-type scale measuring a person's global attitude toward product advertisements embedded within video games. Items assess whether the respondent likes, considers positive, and holds a favourable general opinion of in-game advertising as a practice. The scale is not specific to any particular game, genre, or advertising format but captures overall evaluative stance toward in-game advertising. Items were adapted from the global attitude subscale of a broader advertising attitude instrument for the in-game advertising context. The scale functioned as the primary dependent variable in the parent study, with belief-based facets of in-game advertising attitudes (hedonism, realism, materialism concerns, and price reduction beliefs) examined as predictors.

Citation

Poels, K., Janssens, W., & Herrewijn, L. (2013). Play buddies or space invaders? Players' attitudes toward in-game advertising. Journal of Advertising, 42(2-3), 204-218.

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