Attitude Toward In-Game Advertising (Entertaining)

ATIGA-EThe degree to which a person finds product advertisements placed within video games enjoyable, amusing, and pleasurable
3 items 2013 α CR = .80 (Poels, Janssens, & Herrewijn, 2013; N=708, Belgian panel); AVE = .57 Free Poels, K., Janssens, W., & Herrewijn, L.

What it measures

A three-item, five-point Likert-type scale measuring the hedonic or entertainment value a person attributes to product advertisements embedded within video games. Referred to as 'hedonism' by the authors, the scale captures the pleasure and amusement respondents associate with in-game advertising as a general practice rather than with any specific game or ad placement. Items were adapted from a pleasure-related subscale of a broader advertising attitude instrument for the in-game advertising context. Administered to a panel of 708 participants, the majority Belgian, in a study examining the belief structures underlying players' overall attitudes toward in-game advertising. The scale emerged as the strongest positive predictor of overall attitude toward in-game advertising.

Response format

5-point Likert (strongly disagree to strongly agree; anchors not explicitly stated in source article)

Scale items

Full scale items shown. Always cite the original source when using this scale in research.

Usage notes & scoring

This scale is one of three companion measures from the same study assessing distinct belief facets underlying attitudes toward in-game advertising. Companion scales are: Attitude Toward IGA (General) (ID 2168) and Attitude Toward IGA (Realism Enhancement) (ID 2169). Items were adapted from the hedonic/entertainment subscale of Pollay & Mittal (1993, Journal of Marketing), which is represented in this database more broadly as ID 548. The in-game advertising adaptation introduces a meaningfully distinct context and respondent group (gamers evaluating embedded brand content) from the general advertising attitude construct. CR of .80 is at the minimum threshold; AVE of .57 is above the conventional .50 benchmark for convergent validity. EFA and CFA were conducted; convergent and discriminant validities were supported.

Recommended companion scales

21682169

Citation

Poels, K., Janssens, W., & Herrewijn, L. (2013). Play buddies or space invaders? Players' attitudes toward in-game advertising. Journal of Advertising, 42(2-3), 204-218.

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Keywords

#in-gameadvertising#IGA#entertainment#hedonism#gaming#digitaladvertising#advergames#advertisingattitudes#playerattitudes
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