Measures consumer engagement with gamification elements in digital marketing contexts — points, leaderboards, achievements/badges, and narratives. Gamification (applying game mechanics to non-game contexts) is widely used in loyalty programmes, apps, retail, and health marketing. Engagement with different gamification elements varies by consumer type and context.
Mekler, E.D., Brühlmann, F., Tuch, A.N., & Opwis, K. (2017). Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71, 525–534.
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