PSYCHOMETRICSCALES.COM

Gamification Engagement Scale

GESEngagement with Gamified Experiences
12 items 2017 α 0.82–0.91 Free Mekler, E.D., Brühlmann, F., Tuch, A.N., & Opwis, K.

What it measures

Measures consumer engagement with gamification elements in digital marketing contexts — points, leaderboards, achievements/badges, and narratives. Gamification (applying game mechanics to non-game contexts) is widely used in loyalty programmes, apps, retail, and health marketing. Engagement with different gamification elements varies by consumer type and context.

Representative items

Citation

Mekler, E.D., Brühlmann, F., Tuch, A.N., & Opwis, K. (2017). Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71, 525–534.

View & search this scale interactively →

Free access to 2023+ psychometric scales at PsychScales