Three items measure the degree to which a respondent believes a specific app would make them feel more confident, capable, and positive about pursuing a defined set of goals. Developed by the authors with conceptual input from prior efficacy measures, it was used with undergraduate students and applied to academic goal pursuit.
Salerno, A., Laran, J., & Janiszewski, C. (2019). The bad can be good: When benign and malicious envy motivate goal pursuit. Journal of Consumer Research, 46(2), 388–405.
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