A multiple-item Likert-type scale designed to measure the degree to which a person who is participating in some sort of a gamble is experiencing stress about not winning.
Mandel, Naomi and Stephen M. Nowlis (2008), “The Effect of Making a Prediction about the Outcome of a Consumption Experience on the Enjoyment of That Experience,” Journal of Consumer Research, 35 (1), 9-20.
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