Four items assess how involved, drawn in, and immersed a person felt while experiencing a virtual reality environment, with an additional item capturing enjoyment. Three items were adapted from a presence questionnaire and one from an interactive advertising study. Used across three studies examining narrative structure in 360-degree video advertising.
Likely 7-point Likert (1=completely disagree, 7=completely agree); format not explicitly confirmed
Full scale items shown. Always cite the original source when using this scale in research.
Alphas were .92, .89, and .91 in Studies 1, 2, and 3, respectively. The response format was not explicitly stated in the original article; based on similar measures used in the studies, a 7-point scale anchored at completely disagree (1) and completely agree (7) is the most likely format — verify with the original article before use. Item 2 ends with a comma in the source, which appears to be a typographical error.
Feng, Y., Xie, Q., & Lou, C. (2019). The key to 360-degree video advertising: An examination of the degree of narrative structure. Journal of Advertising, 48(2), 137–152.
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