An eight-item scale measuring how much a consumer experiences a product in an augmented reality (AR) environment as though it is genuinely present and interactive in the physical world. Adapted from Vorderer et al.'s (2004) MEC Spatial Presence Questionnaire, the scale shifts the focus from self-location in a virtual environment to the perceived real-world presence of a specific product.
5-point Likert
Full scale items shown. Always cite the original source when using this scale in research.
Adapted by Hilken et al. (2017) from two subscales of the MEC Spatial Presence Questionnaire (Vorderer et al. 2004) — one concerning self-presence and one concerning interactivity — reoriented toward product rather than self. Scale unidimensionality was confirmed across three studies. Alphas were .92, .90, and .93 across Studies 2, 3, and 4. The blank should be filled with the product name.
Hilken, T., de Ruyter, K., Chylinski, M., Mahr, D., & Keeling, D. I. (2017). Augmenting the eye of the beholder: Exploring the strategic potential of augmented reality to enhance online service experiences. Journal of the Academy of Marketing Science, 45(6), 884–905.
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