Operationalises Pine & Gilmore's (1999) Experience Economy framework for tourism contexts across four experience realms. Educational experiences involve active participation and learning (expand knowledge and skills). Escapist experiences involve full immersion in activities (becoming a different person, losing track of time). Entertainment experiences involve passive absorption of stimuli (watching performances, spectating). Esthetic experiences involve passive immersion in a beautiful or stimulating environment (scenic, atmospheric). The framework moves tourism research beyond service quality toward staged experience design.
Oh, H., Fiore, A.M., & Jeoung, M. (2007). Measuring experience economy concepts: Tourism applications. Journal of Travel Research, 46(2), 119–132.
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